Gaming

Guerrilla was an open-world game with purpose • Eurogamer.net

Open world games are hard to make, but it’s even harder to make them about something. When a game’s scope spreads across tens, maybe hundreds of virtual square miles, it’s not surprising that developers can struggle to fill that space. Who can forget collecting feathers in the first Assassin’s Creed, or Unity’s unique approach of pouring every kind of content ...

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Microsoft is reviving Inside Xbox • Eurogamer.net

Tom Phillips News Editor @tomphillipsEG Remember Inside Xbox? In the days of Xbox 360, the console’s official video show was a fixture of its dashboard. That’s 8pm here in the UK. Now, Microsoft is reviving the dormant brand for a live monthly broadcast “that will highlight breaking announcements and a peek behind the curtain of Team Xbox”. Familiar faces such ...

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The power of spring in Horizon Zero Dawn, Everybody’s Gone to the Rapture and The Last of Us • Eurogamer.net

After the darkness and dormancy of winter life restarts, almost as if the punishing frosts, snows and winds had never happened. The season of spring starts to take hold, colours reappear, foliage regrows and landscapes transform to offer different looks, feels and opportunities for interaction. This can be truly impactful when it manifests in video games. Where winter revealed the ...

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how games have explored the ocean • Eurogamer.net

This piece contains spoilers for Rime. “It’s always ourselves we find in the sea” – e e cummings You first notice it in the sand. The sun screes across the surface, glimmering in the silica and crushed quartz like lakes of blazing light. When you move, your body is a flying dream, each leap a shackle broken, drifting like a ...

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